

Increasing the dungeon difficulty will increase both amount of enemies and the potential quality of them too but in return you will get more treasure and the chance of goods and potion will increase. The other factor is the difficulty modifier which can be raised in the main dungeon screen. The amount and quality of enemies you face will be based on the player level and the level of the 3 companions. If the player falls then the dungeon ends there (you get to keep what you have found so far).

If one of your companions falls then you will continue on without them. Most rooms contain a chest which will spawn in a random place (can be in sneaky places) which is likely to contain one or two items of treasure with a chance of goods and potions being included as well. Your mission is to make it past the final room where you will be guaranteed a unique treasure item if you do (the longer a dungeon the chance of a better item is higher). They are very powerful though so it may still be worth it even if you have to fight without them in the odd room.

Please note that not all dungeon rooms are capable of handling large allies so troops such as ogres may get stuck or not spawn if you choose them. Your choices of dungeon companions will remain set across all dungeons so if your chosen troop dies remember to reselect at the start of the next dungeon or you will only spawn with 2 allies. You can choose either companions or regular troops but all 3 must be unique so even if you have 3 dark elf assassins, only 1 can join. When you enter the dungeon click on the option to choose which 3 troops you would like to join you. Some rooms are small with everything visible in from the beginning including the exit, others are longer and will need trekking through with your party. The dungeons are 4 - 7 rooms long and rooms are generated randomly from a list of 30 possible rooms. On the map are 19 dungeons the player can enter and try and clear by making it through all the rooms to the end. This version of the mod is not greatly changed from the Freelancer edition so if this is you are returning to the mod after a while have a look at the previous article to see what has changed in our big October update. If you try and run the wse_loader and it says you are using an incorrect version please rename and backup the original warband exe and put the one in our '1.174 original exe' into the root warband folder. In order for the mod to work properly you must launch it via the wse_loader which is in the WSE folder.
